07 August 2005
Status report
In the last weeks I did a lot of changes wich are already up in CVS. Since the work
at University is done for now, I have some time to work on the project.
Newest stuff in the engine is a BSP loader for Quake 2 and Quake 3 maps but this is still
very experimental. Quake 2 BSPs can load but without textures since I did not want to
write a loader for the .wal images and Quake 3 loader works for geometry and textures
(so you can display a map and fly through it) but there are still some errors when it comes
to handle special polygons and meshes.
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27 December 2004
First news
This project is or will be a 3D engine primary for
First Person Shooter games.
OpenGL is used for rendering and SDL for platform independent
window and input management.
Currently only Linux is supported (that means tested), just because
I am currently developing with Linux. But that does not mean, this project
will only ever run on Linux, no, maybe FreeBSD will also run sometimes ;-)
I don't know if there will be a Win32 port but since the used libraries are
mostly platform independent, it should not be that hard to port it.
During the next days, I will upload some information for the engine
and also put the code I already have in CVS.
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